

Using crests, players can stack up modifiers for Elder Rifts to amp up the challenge – and the rewards. In addition to these activities, rifts are back from Diablo III, with new options. These events are not complicated, but let you take on new challenges for additional rewards even when crossing familiar ground or exploring for bosses and chests. There are even new random quests that can pop up when you’re in an area. You get that sweet Diablo feel of punching through a pack of monsters, crushing elite enemies and bosses, and watching their bouncing bodies burst forth with a flow of gold and loot. The game looks really, really good “for a phone game” and there’s a load of voice-acting to go along with the rich effects. However, again, playing it on my phone (A Google Pixel 4XL) made for a less precise experience than controlling my characters via WASD on Bluestacks emulation.

Many of my signature abilities like spinning around in a whirlwind or smashing things with big blunt objects are there intact, and there are even some mobility tactics to deal with when dodging telegraphed enemy attacks. The Crusader and Necromancer are slated to join the cast on launch. I went with a class I’ve played a ton of in Diablo II and III, the Barbarian. In this alpha, the Barbarian, Wizard, Monk, and Demon Hunter were available for play.

This means that a lot of cool characters are still around and in play to interact with. Diablo Immortal takes place in the sweet spot between Diablo II and Diablo III chronologically.
